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Planning PokerEstimate stories live with your team
Retro BoardLive columns, votes and reveals
Meeting PollVote on times, see the heatmap
Standup TimerRotating speakers, fair airtime
Async StandupYesterday, today and blockers
Mood CheckTeam pulse, hidden until reveal
Lean CoffeeTimeboxed topics your team voted for
Shared TimerOne countdown on every screen
Affinity SizingSize a whole backlog in one pass
Who's NextFair random order for the team
Agenda TimerTimed agenda with a running cost
Team TimezonesWorking-hour bars for the whole team
Sprint CapacityHours and points you can commit
VelocityTrends and Monte Carlo forecasts
Sprint ToolkitSprint dates, points and DoD

Team

Retro board

Run a sprint retrospective in real time. Everyone writes in private, the board reveals at once, then five dots each decide what you actually talk about. Rooms are ephemeral: no accounts, and everything is wiped after two hours of inactivity.

Start

Create a board and send the link to your team. Whoever opens it lands in the same retro.

How the three phases work

The board opens in the writing phase. Everyone types cards into the three columns at the same time, and while that lasts you can only see your own text. Other people show up as a face-down count, so nobody reads the first card posted and quietly writes a version of it. That is the part most retro tools get wrong: if the board is visible while people write, the first few cards set the agenda and the quieter half of the team ends up agreeing instead of contributing.

When the writing slows down, anyone can move the board to voting. The server reveals every card and shuffles the order inside each column, so position gives no hint about who wrote what. Each person gets five dots and can stack more than one on a card they feel strongly about. Totals update live, which is fine: what stays hidden is who voted, not how many votes a card has.

The discussion phase sorts each column by votes and highlights the top card. Work down from there and stop when the time is up rather than forcing every card. Cards in the action column get a checkbox so you can mark the ones the team actually committed to, then copy the whole board as markdown into your notes or ticket tracker.

Timing an hour-long retro

For a team of six, seven minutes of writing is usually enough, and it should end while people are still typing rather than when the last person runs dry. Five minutes of voting is generous. That leaves most of the hour for the part the board exists to feed, and it is worth saying the split out loud at the start so nobody treats the writing phase as the meeting.

A worked example: twenty two cards go up, and after voting the top of the improve column reads seven dots for the release that slipped twice, four for the review queue, then a long tail of ones and zeros. Seven dots from a team of six means somebody spent two of their five on that single card, which is a stronger signal than seven separate people each nodding once.

Work down from the top and watch the clock rather than the card count. Three cards discussed properly and two actions the team means to keep beats twenty two cards read aloud. When the hour is nearly up, stop discussing and spend the last five minutes on the actions column, because an action written in a hurry at the end is the one that will not survive contact with next week.

Writing cards, and writing actions that stick

A card holds up to three hundred characters and a board holds up to two hundred cards, so the limit you will actually meet is attention rather than storage. One observation per card is the habit worth having: a card carrying three complaints cannot be voted on separately, and the dots it collects tell you nothing about which of the three the team cared about.

The action column is not a wish list. The board gives each action a checkbox in the discussion phase so the room can mark what it has genuinely agreed to, but it stores no owner and no date. Put both in the text of the card. "Ana to split the release checklist before Friday" survives the export; "improve the release process" does not survive the walk back to your desk.

Copy the board as markdown before anyone closes a tab. The export carries all three columns with their vote counts, and the actions come out as checkbox list items that paste into most trackers with their state intact, which is the only record of the session that outlives the room.

Frequently asked questions

Can we go back to writing after the board is revealed?

Yes. The phase buttons move in both directions, and going back to writing hides everyone else's cards again so late arrivals can add theirs unseen. Moving forward reshuffles the order a second time. Dots already spent stay spent, so give people their extra cards before anybody has voted if you can.

How many dots can I put on one card?

As many of your five as you want. Stacking three on a single card is a legitimate way of saying it matters more to you than three separate cards do, and the minus button takes one back if you change your mind while voting is open.

Does the board show who voted for what?

No. Each card shows its total and, while voting is open, how many of the dots on it are yours. Nobody else can see that breakdown, and the totals are the only thing the discussion phase sorts on.

Can anyone see who wrote a card?

No. The server keeps an author id so you can edit and delete your own cards, but it never sends that id to anyone, including you. Card order is shuffled server-side at reveal so the sequence does not give it away either.

Why only five dots?

Dot voting works because the supply is short. With five dots against twenty cards you have to decide what actually matters, and the top of the list is a real ranking. Give everyone unlimited votes and every card ends up with roughly the same score.

Who moves the board between phases?

Anyone in the room, the same way anyone can reveal in planning poker. Small teams rarely need a moderator role, and adding one means somebody has to be the host for the room to work at all. Agree out loud on who drives if it bothers you.

Can I get the board out before it expires?

Use Copy as markdown once the board is revealed. You get the three columns with vote counts, and action items come out as checkbox list items that paste cleanly into most trackers.

How long does the room last?

Two hours after the last activity, then it is deleted. There are no accounts and no history, so a board is good for one session and nothing more.

Related tools

Planning pokerEstimate the work the retro turned into actionsMood checkA quick read on the team before you startLean coffeeSame dot voting, for an agenda instead of a sprintWeekly reviewThe solo version of looking back on a week

ChronoClock is a free time and productivity toolkit. Personal tasks, focus sessions and plans are saved in this browser. Shared team rooms send content to our server so participants can collaborate. No account is required.

Sun and moon figures are computed astronomically and are approximate.

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