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Planning PokerEstimate stories live with your team
Retro BoardLive columns, votes and reveals
Meeting PollVote on times, see the heatmap
Standup TimerRotating speakers, fair airtime
Async StandupYesterday, today and blockers
Mood CheckTeam pulse, hidden until reveal
Lean CoffeeTimeboxed topics your team voted for
Shared TimerOne countdown on every screen
Affinity SizingSize a whole backlog in one pass
Who's NextFair random order for the team
Agenda TimerTimed agenda with a running cost
Team TimezonesWorking-hour bars for the whole team
Sprint CapacityHours and points you can commit
VelocityTrends and Monte Carlo forecasts
Sprint ToolkitSprint dates, points and DoD

Team

Affinity sizing

Sort a whole backlog into relative buckets in one pass, then put numbers on the buckets. Create a room, share the link, and everyone sorts on the same board. Rooms are ephemeral: no accounts, and everything is wiped after two hours of inactivity.

Start

Create a board and send the link to your team. Whoever opens it sorts the same pile of cards.

How a sizing pass works

Affinity sizing exists because estimating fifty stories one at a time burns a meeting. Planning poker is excellent for the story you are about to build and miserable for a backlog: a round per item, times fifty, is a whole afternoon. Affinity sizing flips the order. Sort everything by relative size first, put numbers on the groups second. Most of the argument disappears, because people are much better at saying "this one is bigger than that one" than at saying "this one is a five".

Someone pastes the backlog into the tray, one story per line. Then everyone sorts in silence: tap a card, tap a bucket, and it moves for everybody at once. Silence is the point. Nobody is explaining, defending or anchoring, so fifty cards land in buckets in a few minutes. If you think a card is in the wrong place, move it. You do not need permission and you do not need to say anything.

Cards that keep moving are the interesting ones. After a card has been pulled out of a bucket three times, the board marks it contested and lists it under Discuss. That list is your agenda: those are the stories where people genuinely see different work, which usually means a hidden assumption or a missing acceptance criterion, not a rounding error. Those are worth a proper planning poker round.

When the sorting settles, switch to the points phase. Each bucket header gets a value, seeded with 1, 2, 3, 5 and 8, and every card inherits its bucket's number. Nobody estimates a card individually. Copy the CSV into your tracker and the backlog is sized.

The technique comes from the agile community, where relative sizing exercises like this are a common alternative to item-by-item estimation. The variations have many names and no single author. The mechanics below are the version that survives contact with a remote team.

A pass over forty-eight stories

Six people, a backlog of forty-eight, twenty minutes booked. Somebody pastes the list and the tray fills. The silent sort at that size tends to settle inside ten minutes, and it lands somewhere like nine smallest, fourteen small, thirteen medium, eight large and four largest.

Switch to the points phase and the seeded values do the arithmetic for you. Nine at one, fourteen at two, thirteen at three, eight at five and four at eight comes to 148 points across the backlog. If the room then decides the largest bucket is really a thirteen, one dropdown moves the total to 168 and nobody has re-estimated a card. That is the property worth having: the relative order was the expensive part and it is already done, so the scale laid over it is cheap to change. It is also why arguing about numbers before the sorting is finished wastes the meeting.

The Discuss list is the second output and the one people forget to use. Three or four contested cards out of forty-eight is normal and amounts to about an agenda. A dozen means the buckets do not mean the same thing to everyone yet, and the room will get more out of ten minutes on what large means to it than out of carrying on sorting.

What the CSV holds, and the limits of a board

Copy as CSV writes four columns: title, bucket, points, contested. The bucket column carries the full word rather than the abbreviation on the card, a card still in the tray leaves the points column empty, and contested reads yes or no. A title containing a comma or a quotation mark is quoted properly, so the paste opens cleanly in a spreadsheet instead of sliding a column sideways.

Take that copy while people are still in the room. There is nothing to come back to afterwards, and the two hour idle timer counts from the last change anybody makes rather than from the moment the meeting ends.

A board holds a hundred cards and forty people. Paste a list longer than the space left and it fills to the cap, dropping the remainder quietly, so watch the counter in the Add stories header and split a very large backlog across two boards rather than assuming all of it arrived. Titles are cut at two hundred characters. A room code is six characters drawn from an alphabet with the easily confused ones left out, so there is no I, L, O, zero or one to misread over a call. The name you type is kept in this browser and shared with the other room tools here, which is why the next board you open already has it filled in.

Frequently asked questions

Why is there no drag and drop?

Two reasons. Half the team is on a phone, where dragging a card across five columns is a fight. And when several people drag at once on a shared board, cards jump under your finger. Tapping a card and then tapping a bucket is one atomic move the server can order cleanly, and it works the same on every device.

What happens if two people move the same card?

The later move wins and everyone sees the same board. There is nothing to merge: the server handles one message at a time, so the move order is never ambiguous. The card shows who moved it last, and the move is counted towards the contested marker.

Why five buckets and not the Fibonacci deck?

Because the sorting phase is about order, not arithmetic. Smallest to Largest is a relative scale, and five slots is about as many distinctions as a team can hold in their head while sorting quickly. The numbers arrive in the second phase, where you can put any point values you like on the five headers.

What counts as a contested card?

Leaving a bucket. The first placement out of the tray is just someone doing the initial sort, so it does not count. After that, every time a card is pulled out of a bucket the counter goes up, and at three it gets an amber pill and appears in the Discuss list.

Do my teammates need an account?

No. They open the invite link, type a name, and they are on the board. Nothing is stored server-side beyond the live room, which expires two hours after the last change.

Can I keep the result?

Copy as CSV puts every card on the clipboard with its bucket, its points and whether it was contested, ready to paste into a spreadsheet or a tracker import. Do it before you leave, because the room is deleted after two hours of inactivity.

Is anybody in charge of the board?

No. Everyone in the room can add cards, move them, remove them, switch between the sorting and points phases and change what a bucket is worth, and every one of those is shared immediately. There is no facilitator mode to hand round. If your team wants one anyway, say out loud who is driving before you start rather than looking for a setting.

Why does the name beside a card keep disappearing?

The moved-by note rides exactly one update and is then cleared, so it marks the change that just happened rather than accumulating a history on every card. If you want to know why a card is where it is, the moves count in the Discuss list is the durable version.

Related tools

Planning pokerOne story at a time, for the contested onesSprint capacityHow many of those points fit in the sprintVelocity trackerWhat the team actually finished per sprintRetro boardTalk about how the sizing pass went

ChronoClock is a free time and productivity toolkit. Personal tasks, focus sessions and plans are saved in this browser. Shared team rooms send content to our server so participants can collaborate. No account is required.

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